We also finally get to explore a few long-locked new areas, like Kings’ Watch and the top of the Vex Citadel, both of which made my list a few months back of locations we most wanted to visit in the game. While several of these missions reuse old areas, it’s often in compelling ways – particularly a memorable descent into the Vault of Glass, this time with different goals than the last time you visited. House of Wolves opens with several new story missions, taking Guardians into some pitched battles that nonetheless unfold in mostly familiar locales.
With House of Wolves, Bungie has doubled down on this strategy, offering two brand new gameplay modes that are a ton of fun, along with some of the most interesting gear and weapons yet seen, but the best of the new content demands a pre-formed group. Raids and Nightfall strikes acted as end-game experiences squarely targeted at group play, but demanded you do your own work to form and solidify the teams that would enter those spaces.
#Destiny patrol missions essential elements full
Since its launch in September, Destiny has always encouraged social engagement as the key to full enjoyment of the game.